Tuesday, December 24, 2019

The Importance Of Violent Video Games - 932 Words

While video games are fun for a lot of people, violent video games have proven to lead to more than just high scores and a source of entertainment. Violent video games need to be limited to our maturing youth. First, violent video games are one of the biggest and increasing outlets for providing our youth with deranged thoughts and aggressive impulsions. Second, the use of violent video games is very prevalent amongst soldiers in the U.S. Army being ordered to play these games to keep them in a warrior mentality. Another thing to note about the violence portrayed in video games is how popular the violence theme is. The increasingly large percent of popular video games today are vastly shooter games. Without a doubt, the teenage shooters†¦show more content†¦(para. 3) Plenty of people argue that the idea of users being rewarded for killing people in-game is a huge trap to the growing mind. Operant conditioning is when a person is rewarded or punished for doing a task. Therefo re, when a young maturing mind completes the task of murder in a video game why are they rewarded. It’s obvious that if someone were to commit murder in real life they would not be rewarded, in turn, they would be punished with jail time. Everyone can agree that war would be classified as a violent act. Short after the invention of video games in the mid-1980’s, as Grossman noted (1998) â€Å"the U.S. Army started using video games to train their young recruits. Soon after using the video game Doom, the rate of soldiers that could actually kill other human beings went up from 50 percent to 90 percent.† (para. 1) Some may argue that this practice is outdated, however, studies as recent as 2014 suggest that there is a large increase in the Army using military-themed video games to desensitize soldiers minds to be able to kill enemy forces easier. Scott Romaniuk, who received a Ph.D. from the University of Trento, contrasted the idea that violence based video games such as the ones the military uses to train their soldiers are perfect for keeping soldiers in the â€Å"killing mood.† (Scott Romaniuk, 2014, â€Å"From Battle ScreenShow MoreRelatedViolent Video Games Cause Violent Behavior1127 Words   |  5 PagesIt widely argued against whether violent video games can trigger violent behavior among those who play them. There s many cases of the violent video games being the main factor of the person being violent, however their is plenty of factors that play a role in the case from parental neglect to drug abuse. In 1983 C. Everett Koop, the U.S. Surgeon General, claimed that video games were a leading cause of family violence. Although video game advocates argue that majority of the research on the topicRead MoreSynopsis Of Storytelling Games 1720 Words   |  7 PagesThesis: Storytelling in games gives the gamers the opportunity to be involved in the game, experience the characters, stimulate feelings like fear and excitement and let the player know they make situations happen and the choices they make affect the outcome as well as motivate them to continue on. Background: After reading parts of The Storytelling Animal, it was clear that storytelling is in everything. As an avid videogame player it was evident that many of the games that people play, like BattlefieldRead MoreEssay on Life is Not a Video Game1698 Words   |  7 PagesVideo games are probably the most asked for present when a child sits on Santa Claus’ lap at Christmas time. They are, in all probability, what kids ask for when they make a wish while blowing out the candles on their birthday cake. The latest installment in the Call of Duty video game franchise, Modern Warfare 3, reached record sales of $775,000,000 in five days (Tito). At sixty dollars each, that means that this game is present in approximately 12,750,000 homes worldwide. Although the gaming industryRead MoreThe Effects of Video Games and Violence 1169 Words   |  5 Pagescentury, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the (moving ahead or up) of technology, video games also have (moving ahead or up) in its interest in whats lifelike and real and (types of writing or art). The technologies allowed video games to become very fancy (or smart) and realistic. This type of (moving ahead or up) had brought the Video gamingRead MoreEffects Of Violent Video Games Essay1712 Words   |  7 Pagesof all of the age groups, teeneagers love video games. Though some say â€Å"it’s just a game†, that simple game could be more of an impact than people think. At the moment teenagers may not see any change in their actions and emotions while playing video games. Violent video games in specific are a huge impact on Americans teenagers. Do parents actually pay attention to the things their children say while playing violent video games? No. Violent video games affect a great amount of America’s teenagersRead MoreMedia s Influence On The Youth Of America1454 Words   |  6 Pagestelevision, radio, newspapers, and video games practically any time they want. The violence in media, along with the availability of media are increasing, however the most predominant form of media for children is video games. Because of this, many are concerned with the effects on the youth. The violence in video games is a cause for aggressive emotions, thoughts, and behaviors in the youth of America. Media is defined as the main means for mass communication. Video games, television, radios, newspapersRead MoreVideo Game Violence Essay1280 Words   |  6 PagesVideo Game Violence Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assumingRead MoreThe Effect Of Violent Behavior1216 Words   |  5 PagesEverybody knows the effects of violence. The effects of violent behavior are generally bad. The causes are something very little known. Most people say that violent video games and television shows are the source of violence in our society but they are not the only source. There are many theories that try to explain what those causes are. Theories include, biological, macrosocial, and psychosocial. Albert Reis and Jeffrey Roth identify two levels of explanation including the individual, microsocialRead MoreNature Versus Nurture Research Essay: Violent Behavior1007 Words   |  4 Pagespsychologists is the study of violent behavior among people as a whole, and in particular, individuals. Social scientists try to explain why people commit acts of violence through explanation of either side of the nature or nurture schools of thought. However, the overwhelming amount of research done into the relation of violent behavior and the nature versus nurture debate indicated that nurture is the primary explanation to explaining violent behavior because violent traits are learned from adultsRead MoreEssay On Video Game Violence1377 Words   |  6 Pages Have you ever had the urge to harm or kill someone after playing a game of football? People of all ages love to play this sport whether it be for fun or bragging rights. We watch two people almost tear each other apart in boxing or Ultim ate Fighting Championship (UFC). Chances are you probably just looked at these events and went on with your day afterwards. We have faced dangerous events such as wars, natural disasters, and terrorist attacks. What these events have in common is that they are actually

Monday, December 16, 2019

Morality of Drug Use Free Essays

In his book entitled â€Å"Thinking Critically About Ethical Issues,† Vincent Ryan Ruggiero formulated a criteria consisting of three elements, which criteria relates to respect for persons as a theoretical construct and a practical ethical standard for everyday decision making (Ruggiero, 78). These three criteria are obligations, moral ideals and consequences, which are all applicable to the determination of proper conduct in relation to drug use (Ruggiero, 79). Moral Ideals. We will write a custom essay sample on Morality of Drug Use or any similar topic only for you Order Now Ruggiero explained his concept of moral ideals as distinct from obligations. For him, ideals are goals that characterize excellence, which goals are aimed at by different individuals (Ruggiero, 78). In particular, and in relation to respect for persons, he discussed that moral ideals assist a person in achieving respect for persons (Ruggiero, 80). He also explicated that moral ideals could be composed of various categories, such as the â€Å"cardinal virtues† of old and the theological virtues of religious thinkers. He likewise posited that moral ideals could vary from person to person, or from culture to culture (Ruggiero, 81). This is an important proposition, because the differences in moral ideals determine the differences in treatment given by each person on varying actions. Thus, one person could regard a moral ideal as more than just that, for example as an obligation that requires compliance. Applying this concept to the ethical issue of drug use, it would be concluded that the perspective could be viewed from a number of different perspectives, which also have varying moral ideals. This means that drug use could be viewed positively or negatively by different cultures or population, depending on their respective moral ideals. For example, a population of medical practitioners such as doctors would hold on to the ideal that drug use is necessary in certain cases, such as in situations of a disease or illness that could only be cured by the administration of particular drugs. On the other hand, a population consisting of the religious whose faith dictates the avoidance of drugs would hold on to the exact opposite moral ideal. Thus, an ethical decision hinges on the moral ideals to which the population concerned adhere, because such moral ideals determine the kind of ethical decision that would probably be made in any given situation. Obligations. Ruggiero also discussed the notion of obligations as a criterion for determining respect for persons. His concept of obligations refers to the element of compulsion into doing a certain act, as determined by the situation involved or the relationship between or among parties (Ruggiero, 80). He likewise explained that different kinds of situations and interpersonal relations dictate the kind of obligations that are imposed on a person. Viewing drug use in the light of Ruggiero’s concept of obligations, drug use could be ethically justified by formulating a situation such that the administration or prescription of medicinal drugs and the corresponding use is seen as an obligation on the part of the doctor and the patient to maintain the latter’s good health and long life. Consequences. Finally, Ruggiero discussed the concept of consequences, which refer to the effects of an action on a person (Ruggiero, 81).   He states that the effects could be classified into beneficial or harmful effects, or grouped according to kind, such as whether they are physical or emotional (Ruggiero, 81). The most important aspect of Ruggiero’s discussion of the topic is his position that the benefit or harm caused by a specific act is determined by the impact of such an act on all persons involved, including the actor (Ruggiero, 81). This criterion is relevant in the issue of drug use, because ultimately, any ethical decision on this matter hinges on its effects on the user. Therefore, drug use could be ethically justified if it is shown that there are health benefits that could favor the user or his community. On the other hand, proof that drug use only leads to individual or collective harm would tilt the favor against drug use. In sum, Ruggiero’s three criteria are relevant in any discussion of the morality of drug use. These criteria provide practical knowledge with regard to the things that one should be looking at, prior to making an ethical decision. Works Cited Ruggiero, Vincent Ryan. Thinking Critically About Ethical Issues. 6th ed. How to cite Morality of Drug Use, Essay examples

Sunday, December 8, 2019

Changing Trends in Technology Sample for Students-Myassignmenthelp

Questions: Write a Project Design Proposal. Answer: Introduction: The changing trends in technology give a new path to the shopping platform (Hagen, 2011). Every organization working hard to remain updated according to the new innovation in the field of technology which helps in remaining ahead of the competitors(Rigby, 2011). The Online gift shop is equipped with features like e-payment system, order management system, customer relationship management, shipping system, external tax system, and many more. Now the owner wants to add some more features to attract and facilitate customers which results into maximization of the profit. Objectives: The objective of this paper is to add additional features to the website which provides better usability to the customers. The visual and verbal information should be provided to the user about the product. The security system should be indulged with the online gift shop so that no unauthorised user can shop from the account of other customers (Cheema, 2013). Outputs: The innovative websites should be equipped with features like that the item is saved on the shopping cart or not, facility of adding and deleting items from the shopping cart, easy selection of the item, the products should be categorised effectively, the facility of navigation from home to specific products, provides links and buttons for shopping, the message and notification should be sent to the customers, payment details message, information related to the product in brief, on time delivery of the product, and etc. The website should be provided with feedback and review system. Target: The addition of new features helps in attracting the customers from all over the world which results in maximization of the profit (Kumar, 2014). The return policy of the organization helps in raising the satisfaction level of the customers. Success Criteria: The success of the project depends on the ease of using the system. The admin interface provides the facility to the administrator to update the information on the portal, change the price of the products, adding or removing items, adding of shipping costs to the product, and others. Design aims: The aim of designing new features is to facilitate users with the functions like viewing, browsing, and selecting the category of the product Viewing, adding, and deleting items from the shopping cart Continue the shopping after the duration of time also Authorisation should be provided to the user with user name and passwords The order form should be completed for placing the order Outline of the proposed design: Use-Case 1: Use case name: Home page Description: User can choose the category of the product from the list of option. Primary actor: User Flow of information: Visit to the home page and browse the category of user choice for shopping Use case 2: Use case name: Selection of the category Description: The user selects the category to view items of his choice. Primary actor: User Flow of information: Browsing and selecting of the category from the list of option Use case 3: Use case name: Placing of the order Description: The user can place the order of the shopping cart products. Primary actor: User / Admin Flow of Information: The user can place the order of the selected products from the cart. Use case 4: Use case name: Login Description: The user is provided with secured user ID and password for authorization Primary actor: Admin / User Flow of information: The user should provide user name and password to use the facility of the online application. It provides security to the shopping credentials of the user. Use case 5: Use case name: Checkout Description: After adding items to the shopping cart and placing his order for delivery of the product, the user should log out from the application. Primary actor: User and Admin Flow of information: View cart and check out from the application. Proposed evaluation methods: The customers are usually attracted towards trustable and secured website which provides security to the customers on doing payments. The user friendly interface helps the non-technical user to shop efficiently from the website (Kodali, 2011). Twenty four hour customers service support raises the satisfaction of the customers. The return policy system helps in giving assurance to the quality of the product. The cooperation with other companies helps in increasing the distribution channels of the companies (Wang, 2014). Conclusion: The trends and technology bring a new scenario to the online gift shop which helps in facilitating user to shop their product with ease. The addition of new features helps in attracting the customers from all over the world which results in maximization of the profit References Cheema, U. (2013).The trend of online shopping in 21st century (1st ed.). Retrieved from https://www.aessweb.com/pdf-files/3%20(2)%20131-141.pdf Hagen, A. (2011).Consumer product search and purchasing behaviour in social shopping communities (1st ed.). Retrieved from https://www.fernuni-hagen.de/marketing/download/no7_web.pdf Kodali, S. (2011).The design and implementation of an e-commerce site for online book sales (1st ed.). Retrieved from https://www.cs.iusb.edu/thesis/SKhodali_thesis.pdf Kumar, S. (2014). Status and scope of online shopping: An interactive analysis through literature review (1st ed.). Retrieved from https://www.ijarcsms.com/docs/paper/volume2/issue12/V2I12-0036.pdf Rigby, D. (2011).The future of shopping (1st ed.). Retrieved from https://hbr.org/2011/12/the-future-of-shopping Wang, K. (2014).Gift retailing in 21st century style (1st ed.). Retrieved from https://unitymarketingonline.com/wp-content/uploads/Gift-Retailing-in-21st-Century-Style-White-Paper1.pdf

Sunday, December 1, 2019

Living In Utopia Essays - Utopian Novels, Utopia, Utopian Fiction

Living In Utopia Living in Utopia Private property is abolished in Utopia, and society is communally organized in such a way that there is no shortage and that everyone has work, food, a home and opportunities for cultural expression. Sounds great, eh? Would you like to live there, and if not, why? Your answer should take account of More's context (why he wrote Utopia?) and should be supported by reference to the text. In Thomas More's Utopia life is very structured there is no crime or prejudices. The people live everyday the same as the last. They dress the same, live in houses that are all designed the same, have very strictly scheduled workdays, and very regulated family life. Whatever you may think of their doctrines, you won't find a more prosperous country or a more splendid lot of people anywhere on earth. In Utopia there is no such thing as private property so there is no crime. Everyone has what they need and can get anything that they need without complications. Money is not existent therefore when the people of Utopia need groceries or any other necessities they go to the store and get what they need. This is why there is no crime; everyone is welcome to help themselves to other people's belongings. All of the houses consist of a front door, which leads to the street, and a back door that leads into a garden. These doors are double swing-doors that open easily and close behind you. The homes consist of these types of swinging doors so that anyone can go in and out when they please. Not only are all the houses designed the same but all the people also dress alike. Everyone wears the same sort of clothes-except that they vary slightly according to sex and marital status. Their fashion never changes either therefore there are no tailors or dressmakers. The outfits are very simple and loose. They don't need to be wearing anything fancy because everyone looks the same. The working days are scheduled to a tee. The people must work six-hour days, three hours in the morning, and then they get lunch. After lunch they get a two-hour break then they have to finish off their workday with three more hours in the afternoon. After work everyone goes home for supper and then they have some free time. Bedtime is 8 o'clock sharp and everyone must sleep for eight hours. The time that is not already planned out for them, they are free to do whatever they want, but this time must be used wisely. The family organization is quite interesting considering they actually keep track of the amount of people in your home. There is a law that states that no household shall consist of less than ten or more than sixteen adults. When two people get married, the woman moves to live with her husband's family. The boys must stay in their homes to live under the control of their oldest male relative. Utopia can be considered the perfect world, the people are all happy and everyone gets along. At one point in the book Utopia is actually referred to as Happiland, which it may truly be. Living in a world with no crime and therefore no worries of murder, rape, and burglary would be such a great place to live. Their time schedules even sound pretty relaxing compared to my own. On the other hand they must do the same thing everyday, I would need to make some change in my life once in a while. I think living in a community where the houses are all uniform and everyone dresses alike would seem so boring. I don't understand how people would be able to live in a life where nothing is ever different. From what I have heard More made up this Happiland and some people may think that it sounds like a great place to live. In my own opinion I don't feel a place like Utopia could possibly exist. To my mind, it's not only the best country in the world, but the only one that has any right to call i tself a republic. This may be one of the